

This is a jumping game similar to doodle jump. As player characters jump from platform to platform with a tilt of the phone, the avatar can collect coins, take out birds, and get power ups. The customizable avatars really personalized this game for many users. I enjoyed playing as the walrus with the pimp hat. The title and logo of this game has been changed in compliance with an NDA.
Hops & Frolics



Kiwi Run
Kiwi Run started small and quickly grew. As we added assets to the game, the original UI design and layout couldn't support the new features. The game was due for a redesign. One of the major problem areas was the store. The original design had all of the upgrades in one very long list that was not easily navigable. In addition, other purchasable assets were only available outside of the store. Lastly, there were separate screens to equip what you had just purchased. I strived to create an organized, easy to access store that combined purchasing, upgrading, and equipping.

We also discussed creating finite levels, instead of the alternative unending level. We hoped this would create a demand to purchase further levels and provide opportunity for new player challenges.


For this game, I wanted to create a tight game loop. I achieved this by presenting the player with a reward at the end of the game, followed up with the option to purchase assets, and to finally be funneled back to the game screen. The game itself, which was based on an infinite amount of time to solve an infinite amount of puzzles, discouraged the player from stopping play and encouraged them to purchase power ups. Power ups made the game more engaging and granted the player greater success in moving on to further challenges. Of course, these power ups were free for a short amount of time when the player first installed the game.
Tide pool pop

Icons & Assets
These were a variety of icons and power up blocks that I created for a series of games. All had associated animations.


